Everything you need to know, from your first puzzle to the board game.
Welcome to 4Sums! One idea runs through every puzzle: letters are numbers, and words are sums. Find the right words and the numbers fall into place. Here's the whole idea in 30 seconds.
The idea in action in Single: a first guess misses, then the real word is typed and the right operators are picked to land exactly on the target.
New here? Play these three first, in this order. Each one teaches one part of the game.
There’s no need to finish everything every day! Pick a few puzzles or games you like, or even just one, and go from there. If you like Wordle, you might only ever play Reveal; if you’re a fan of bingo, you might stick to Lingo and skip the puzzles altogether. It’s completely up to you.
The idea first came from primary school children doing sums with letters while they learned the alphabet code, A = 1, B = 2 and so on. The puzzles are still designed to help with maths and vocabulary, and they also touch on real ideas that are used in practice:
Where a puzzle uses one of these ideas, its own How to play guide introduces it.
Every puzzle has its own How to play guide with a worked example, so you’re never stuck. You can come back to this page any time with the How to play button on the Puzzles menu.
A quick tour of the screens you’ll meet, and how to get between them.
On a computer you can use the keyboard throughout. On a phone, adding 4Sums to your home screen gives you a full-screen app that also works offline.
In English (and French, Dutch, Portuguese) the letters run A = 1 to Z = 26. Accents do not matter: café is just C-A-F-E.
Between the four letters sit three operators from + − × /. Depending on the puzzle you either choose the operators or are shown them; the sum itself always works the same way. Results can be bigger than you expect, because × multiplies letter values (15 × 18 = 270).
BIDMAS tells you which part of a sum to do first: Brackets, Indices, Division and Multiplication, then Addition and Subtraction. 4Sums sums have no brackets or powers, so the rule is short: × and / first, then + and −. Where operators are of the same kind, work from left to right.
Don’t just go left to right: that would give (3 + 15) × 4 − 5 = 67, which is wrong.
Division must come out exact. 20 / 5 = 4 is fine, but 20 / 6 is not a whole number, so that choice is simply not allowed. There are never fractions or decimals. With / and × side by side, go left to right: 24 / 4 × 3 = 6 × 3 = 18.
Don’t fancy doing the arithmetic yourself? The helper tools (the tools button in each puzzle) include an alphabet map, a calculator and a word lookup.
Each language has its own alphabet, and letters are always numbered in that language’s own order. So a letter’s value depends on the language you are playing in:
Same letter, different value: O is 15 in English, 16 in Spanish and 13 in Italian. The alphabet map in the helper tools always shows the right values for the puzzle you are playing.
You choose the language of the words with the Puzzle language drop-down on each puzzle’s start screen. The menus, puzzle names and help are always in English.
An accent (the proper word is diacritic) is a mark added to a letter, like the é in café. It is not a letter in its own right. Some languages treat a marked character as a separate letter of their alphabet, so it gets a number of its own: German has ä ö ü ß, Spanish has ñ, and Swedish has å ä ö. Other languages, such as French, Portuguese, Dutch and Italian, use the same basic letters as English and then add accents on top of them, and those accents do not count as new letters.
In 4Sums the words in those languages are written without their accents (café becomes CAFE). That was partly a choice, to show the difference between a letter and a mark added to a letter, but mainly a practical one: each letter gets its number from its place in the alphabet, and an accent is not in the alphabet, so it would confuse the system. It is a compromise. If you look a word up on Wiktionary from the helper tools, you will see the accents there.
🌐 A polyglot puzzle uses several languages at once (up to all twelve), whatever puzzle language you have selected: Eingle, {name:intersecto}, Signisenso, Squadrada, Ruticulo, Misturora, Tesserato and Verticume. In most of them each word is in its own language and counted with that language’s own alphabet. They are the best place to show off your vocabulary.
Verticume and Misturora go one step further and share one combined 45-letter alphabet, so a word from any language can sit in the same grid:
This combined alphabet is itself an example of how alphabets, letters and languages work. No such alphabet exists in real life: it was invented for this app. It follows the same idea as systems like Unicode, which gives every letter from every language its own number, so that computers can store and show text in all of them together.
There are four levels. Start at Novice and work up when you fancy a bigger challenge.
Tags on each card: 🌐 polyglot (up to twelve languages), ⏱ timed (a countdown), ★ scored (you earn a score), ↻ replayable (a daily puzzle you can replay for practice).
Quick puzzles, and the best place to start.
A step up: more letters to place, or several words at once.
Big grids, several targets and scrambled alphabets.
The deepest puzzles: each one is a proper project.
Novice: Single → Reveal → Junction → Matches → Eingle → Signisenso
Apprentice: Square → Keyring → Statzilla → Cube → {name:intersecto} → Squadrada
Adept: Quadzilla → Gridlock → Scramble → Multiverse → Ruticulo → Tesserato
Master: Chain → Mosaic → Summit → Patchwork → Verticume → Misturora
And for fun, anywhere along the way: Lingo and the 4Sums board game. Once you know the puzzles well, give Club 42 a go.
In many grid-style puzzles some tiles start already filled in. They show in amber. Which tiles, and how many, is chosen at random every time you start, so you never get exactly the same start twice.
When you finish a puzzle, Play again lets you practise: the same targets, but a different pre-filled start (a different valid solution where there is one). Replays aren’t scored and never change your score, timer or card markers. Only your first go counts.
Scored puzzles give you a result such as 3/4 (words found out of four). Timed puzzles have a countdown; when it ends you keep what you found. Only your first attempt of the day (or of the puzzle’s run) is recorded.
Some puzzles stay the same for several days, because there are fewer of them or they are very hard to make. The card says “New puzzle in N days” (or “tomorrow”), your progress is kept until it changes, and the answer link reads “Previous answer” rather than “Yesterday’s answer”.
Every start screen has a Challenge mode switch. On, it switches the helper tools off (alphabet map, calculator, word lookup) for a purer test. Off, you can open them any time from the tools button .
Stuck, or just curious? Each card has a Yesterday’s answer link (or Previous answer) that shows the full solution to the last puzzle.
Lingo is the number-card game. Instead of finding the word for a target, a four-letter word is shown to you and you look for a number on your card that its letters can make. It comes in three modes, chosen in the game options: Classic, Bingo and Tournament.
Your card is a 4×4 grid of 16 different numbers between 1 and 100. Some carry a ×2 or ×4 badge: they are the hardest to make, so they score more. Every word has four letters, each worth its place in the alphabet. Put + − × or ÷ between the letters (× and ÷ first, and a division must come out exactly) and see whether you can land on one of your numbers. You do not have to type the sum: just tap the number and the game shows the working.
One word at a time is called to you and to 15 computer players, each with their own card. There are no multipliers and no word limit: the first player to cross off all 16 numbers wins. A wrong tap only costs you that word. As in real bingo, you cannot see how the other players are getting on: the suspense is part of the fun.
A series of bingo games for counters against the same 15 players. Before every round each player chooses their own bet, from 2 to 8 counters (the computer players bet according to their personality), and the bets make the pot. The first to complete a line wins 10% of the pot, the first with two lines wins 20% of what is left, and the first to the full house takes the rest. The player with the most counters after the last round is the champion.
Open LingoAn explained playthrough of Lingo: crossing numbers off the card with the words.
The puzzle as a board game. Roll the die and move your four counters onto letter squares. The goal is to get all four onto different letters that spell a real word whose letters reach the target, then claim the win and prove it with the right operators. Land exactly on an opponent to send them back; a wrong claim costs you a turn.
A game of the 4Sums board game explained: the options, a human turn, the computer players, and a winning claim.
Club 42 packages up lots of the puzzles, the board game and a brand-new grid idea into a single game experience: you arrive at a party, wander a letter grid of words and sums, take on hosts and guests in puzzle challenges, and finish with a midnight tournament.
It’s designed for players who already know the puzzles, so it’s not really one for beginners — we recommend getting the hang of all the puzzles individually first.
A new party opens every day. Your progress is saved on this device until the next day’s party, then cleared when the new party becomes available, or earlier if you clear your browser’s cache or site data. You arrive at the party at 10pm, which gives you 2 hours to complete the grid before the midnight tournament. The other guests take between 60 and 120 minutes, so keep moving!
Open Club 42A fully explained playthrough of Club 42: tracing words across the grid, and how the cipher, multiplier and polyglot sectors each change the rules.